![]() Harry Potter films, with a considerable respect to the original plot in the book franchise.Īll videogames have been released with the exact titles its film counterparts have in the US. In 2001, gaming company Electronic Arts (previously known as EA Games) began releasing adaptations of each of Warner Bros. ![]() While the LEGO Harry Potter games are sold on various markets, the Electronic Arts series is only available for discs/DVD distribution.Ĭover of Harry Potter and the Sorcerer's Stone game Since the success of the films, different gaming companies have produced several video games based on the Harry Potter series, most notably Electronic Arts (EA) and Traveller's Tales (TT). All games use the same logo of the films, which is, in turn, based on the logo used in the American franchise of Harry Potter books by Scholastic press The logo for the Harry Potter and the Deathly Hallows: Part 1 video game. Please help the Harry Potter Wiki by adding notes and/or references to bring this article to a higher standard of quality. This article currently has few or no notes and references. Just because you're so narrow-minded you need to have everything shoved under your nose before you–" "There are plenty of eye-witness accounts. This article covers a subject that is part of the real world, and thus should not be taken as a part of the Harry Potter universe. I appreciate any ideas or links that could help me to understand the problem.This article is not part of the Harry Potter universe. According to my (admittedly limited) understanding of time-of-flight sensors I would expect the depth to be more noisy instead of an offset, if a colour reflects less IR light back to the sensor. Since the only variable I changed is the colour (same material, same environment), the error somehow has to be correlated to the colour.Īlthough the error is within the specification of the systematic error, I wonder what the reason could be for that behaviour. Other colours I tested, were close to the correct value (white, yellow, blue, grey) grey and blue gave me the best results. With higher distance from the center, the Kinect measures the brick thinner (I only measure the difference between desk depth and brick depth), up to 10mm error before the depth on the black brick becomes invalid (which is expected, because of the low reflectivity of the black).įor red bricks, the error is about 10mm (height ~6mm measured) and remains approximately the same regardless of its position in the depth map. ![]() 16mm, but the measured depth is wrong with red and black bricks.įor black bricks, the distance is about right, if the brick is in the center of the depth map. The height of the bricks from the desk surface should be approx. I compared the height of lego bricks with different colours and noticed a significant difference there. I have a question regarding the accuracy of the Azure Kinect: ![]()
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